Note: This page is taken from n.wikia.com.
Drones are some of the most common enemies in N. There are 3 different types of drones:
Some players consider the other kinds of enemies to be drones. That assumption is, obviously, false.
Pathfinding algorithms[]
Every drone follows one of four movement patterns, which define how the drone's direction of movement changes as it goes its path. The four pathfinding algorithms are:
- Dumb Clockwise,
- Dumb Counter-Clockwise,
- Surfacefollow Clockwise,
- Surfacefollow Counter-Clockwise,
The "dumb" pathfinding forms cause the drone to turn either clockwise (E) or counter-clockwise (Q) when it would otherwise move into a space occupied by a tile or beyond a wall.
The "surfacefollow" pathfinding forms cause the drone to keep one side against a tile or door at any time. If the drone is to move clockwise (C), it keeps its right side against a tile; if the drone is to move counter-clockwise (Z), it keeps its left side against a tile. Any time that the indicated side leaves contact with a tile, the drone rotates in its given direction until it can once again progress with its side against a tile.